1. TIN Cap API / experience API.
Enables to collect data about the experience and the activities of various people from many technologies, any domain and any place, capture them in a consistent format and record them in detail, using the program’s simple vocabulary. It can record any activity, be sent through any enabled device, even without an established network connection, and provides unlimited content.
2. HMTL5 is more flexible than Flash,
has better performance, allows movements, doesn’t affect SEO, doesn’t need a plug-in, and finally can be used in all browsers and mobile devices. It also takes up less CPU resources, and consequently battery life.
refers to learning across contexts –see TIN Cap Api- and through mobile devices, given that more and more people are working remotely, mostly using Wi-Fi, rather than individual network providers. People loved the flexibility to be able to take online courses and juggle them through their tablets and other mobile devices from wherever they were.
Massive Open Online courses aim to large-scale participation and provide open access through the web. They feature interactive fora, where instructors, students and even the wider public can participate, and have been recently implemented by schools, such as Harvard and MIT.
5. Gamification and badging
Instructional designers are called to use games for actual teaching or as a supplement to traditional learning. Through badges and achievements, people get motivated, increase their activity, and engage more passionately, seeking for recognition.
6. Actors and Avatars and generally anything that will make your course more personalized and the content more tangible
By combining a powerful and motivating content with an avatar and a commanding voice you are basically creating a comprehensive tool that guarantees your audience’s interest, generating a successful result.